one more floor
Highlights
- Deliberately tiny: no classes, no inventory, no campaign — one escalating decision per floor, matching the 'best quick-game candidate' slot from FUTURE.md
- Bank & leave, peek ahead (costs a torch, reveals danger + reward before you decide), or descend blind for a reward bonus with no information
- Bust chance escalates with depth — ~6% on floor 1 up to ~59% by floor 15 — with a spike on the five boss floors shared with the other three Delve games
- Daily shared seed (mulberry32, seeded from the UTC date): same dungeon feel for everyone, one attempt per day, localStorage-only — no accounts, no backend
- Today's delver portrait rotates through all seven classes as the very first roll of the day's shared sequence — a purely cosmetic extra, added after a test run made it obvious only ever showing the Ranger looked like a bug
- Wordle-style shareable result: a row of torch/blind/ending emoji plus floor reached and gold, copied to the clipboard
- Reuses the family's actual canon rather than inventing new lore: biome ranges, boss epithets, and tone all cited from adventure/LORE-BIBLE.md; portrait art, favicon, and color palette copied directly from sibling repos
The other three Delve games are a roguelike, a deckbuilder, and a town sim — real scope, real systems. one more floor is deliberately the opposite: one screen, one decision repeated with rising stakes, playable start to finish in about five minutes.
Each floor, before it resolves, there’s a choice. Bank & leave ends the run with whatever’s been earned so far. Peek spends one of three torches to see the floor’s danger tier and reward before deciding whether to press on or retreat with that information. Descend blind skips the information for a bigger payout if it goes well. Risk climbs with depth, spiking hard on the five boss floors the whole Delve family shares — Brood Mother, Warlord, Pale King, Lich Regent, Dungeon Heart — and busting loses everything banked this run, not past days’.
Everything above the game loop itself is reused, not reinvented: biome ranges and bust-floor epithets come straight from the shared LORE-BIBLE.md, the portrait art and favicon are the same files the other three games ship, and the color palette matches Between Descents’ exactly. The one new cosmetic touch — today’s delver portrait rotating through all seven classes based on the daily seed — got added after a test run made “wait, why is it always the Ranger?” a reasonable question to ask about something that was supposed to read as intentional.
No backend: a seeded PRNG keyed to the UTC date gives everyone the same dungeon feel for the day, and localStorage gates one attempt and tracks a streak. Sharing a result copies a compact, Wordle-shaped block — a row of torch/blind/ending emoji, the floor reached, and the gold banked.